Recording Voice Content

1. You can record directly into Altered Studio by clicking the Record button (microphone icon) on the upper left side of Altered Studio. This will start the recording immediately, as indicated by the appearance of the “Recording in progress” panel.

2. To stop the recording click the Record button again, or click Stop Recording in the “Recording in progress” panel, or you can simply press the keyboard Spacebar.

3. Recordings will be opened in a new tab with the default name Untitled (1). Subsequent recordings will be created with an incrementing number e.g. (2) appended to the end of the ‘Untitled (n)’ tab name.

4. After the recording is complete, a second layer called Recording Cleanup will be added to the History with mixing options. The Remove DC Offset setting will centre the waveform around the zero amplitude line.

5. Recorded files are not saved automatically and any unsaved files will be lost when Altered Studio is closed. We recommend that you save any recordings that you wish to keep using the File / Save command to create a new Altered project file. Refer to Saving and Exporting Files for more information.

6. You can also record into an existing file by using the Insert Recording controls on the Transcription panel.

Tips for Best Recording Performance

1. To get the best synthesis results it is important to have a good quality input

2. When recording into Altered Studio (or into another program for editing in Altered Studio) take care to follow the tips below.

3. A better quality microphone will give a better recording. Always use the best microphone you have available to you.

4. Minimise any background noise or music when you are recording. Background noise interferes with the synthesis and can result in lower quality morph outputs.

5. Speak clearly, close to the microphone and enunciate spoken words. Mumbled and slurred speech can result in lower quality morph outputs.

6. Don’t allow your recording to peak, clip or distort. Adjust the gain setting on your microphone or external interface to avoid clipping and distortion. 

7. See here for examples of good and bad synthesis inputs;