London, United Kingdom - 15 December, 2021: Developer of popular Cyberpunk Action RPG The Ascent, Neon Giant, has partnered with sound design house Sweet Justice Sound and Altered, developers of Altered Studio, a new AI-powered tool to augment human voices to create a range of custom voices for new lines of dialogue. The Ascent, published by Curve Games, is the first game to use this new software with 800 lines of dialogue for 40 different NPC characters created using the Altered Studio tool for side missions that were previously subtitled. This additional voice over content will be added to the game in today’s update. Altered Studio gives developers an option to populate games with believable spoken dialogue and create a richer player experience. Taking recordings captured by an actor, in this case Sam Hughes, sound design house Sweet Justice Sound used Altered Studio to augment his voice. The result is a multitude of diverse high quality voice performances that can be used for a range NPCs that may not have been voiced due limited budget, time or staffing availability.
Co-founder and Creative Director of the studio Arcade Berg said: “We are always striving to make The Ascent the best game it can be, and adding more voice over dialogue was always on our list of things to do. We are delighted to have been able to partner with the team at Altered who were able to provide an awesome solution to make this happen that aligned with our small studio mentality of working smarter and more efficiently whilst only having a small team of people.
As a small development team, we always want to find and support people and companies with new and efficient cutting edge technology solutions and Altered Studio certainly fits into that category. They have been wonderful to work with and we hope that other developers will be able to benefit from Altered Studio to scale up the voice over needs just as we did.”
Samuel Justice co-founder and supervising sound designer at Sweet Justice Sound: "The results speak for themselves, Altered allows the VO scope of projects to increase dramatically without the large financial or time investment that is normally needed. It’s bridging the gap between AAA and independent developers further, and is helping push forward the democratisation of game development which is very exciting!"
Voice actor Sam Hughes, who voiced the 800 new lines of dialogue for The Ascent said: “Hearing someone else acting like me, literally with my performance, will forever be one of the coolest and most bizarre experiences I’ve ever had. It was such a unique opportunity, to be able to bring my performance to even more characters for the game in this way. It’s pretty incredible and the end result is highly impressive”
Simon Barford, Head of Audio at Altered added: “We wanted Altered Studio to provide a solution to allow developers the option to have natural and believable voiceover within their games at AAA production values. With The Ascent, as with many projects undertaken by indie studios with limited resources, in-game interactions are often subtitled. Altered Studio was developed to give creators the tools to add realistic voice over to interactions such as these and enhance their games. Using our powerful Speech to Speech technology, Altered Studio removes obstacles associated with voicing any media, allowing the creation of dialogue and vocalisations for prototyping and production quickly, easily and locally”
The update, which went live today will add:
A solo and co-op action-shooter RPG set in a sci-fi cyberpunk world, The Ascent is the first title from Neon Giant, a new 12-person studio composed of games industry veterans who were some of the minds behind iconic AAA titles such as the Gears of War, Bulletstorm and Wolfenstein franchises. The Ascent is now available on Xbox Series X|S, Xbox One consoles and PC and Xbox Game Pass.
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